Meet us at SiGMA – World’s Gaming Festival
The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) was an international professional gaming championship. Every year, winners of national qualifier events around the world earned the right to represent their country in the ESWC Finals.
The ESWC was originally created by a French company, Ligarena, that had previously hosted smaller local area network (LAN) events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services.
In 2009, ESWC was bought by another French company, Games-Solution, which became the owner of the brand.
In 2012, Oxent, an agency specialising in electronic sports, acquired the ESWC.[1]
The grand finals and masters of ESWC have had a total prize purse of €1,721,000 between 2003 and 2010.[2][3][4][5][6][7][8][9][10]
In October 2023, the ESWC brand was acquired by the Esports World Cup Foundation.[11]
Overview
The first Electronic Sports World Cup was held in 2003 with a total of 358 participants from 37 countries and a prize purse of €150,000.[12] To participate in the tournament, competitors had to place in their country’s national qualifier.[13] By 2006, the event had grown to 547 qualified participants from 53 countries and had a prize purse of $400,000 US.[14] The event also featured the first competition with a game specifically made for it: TrackMania Nations.
Table view
SK Gaming representing Sweden in the Counter-Strike competition
2003 | Gold | Silver | Bronze |
---|---|---|---|
Counter-Strike | team9 | zEx | SK Gaming |
Warcraft III: Reign of Chaos | Alborz "HeMaN" Haidarian | Björn "zulg" Sunesson | Jonathan "Fatal1ty" Wendell |
Quake 3 | Anton "Cooller" Singov | John "ZeRo4" Hill | Alexey "LeXeR" Nesterov |
List view
This event marked the transitional replacement and additions of several cornerstone tournament titles. This included the replacement of Warcraft III: The Frozen Throne with StarCraft II: Wings of Liberty,[46] as well as the replacement of Defense of the Ancients with Dota 2.[47] Additionally, this event marked the first and only year in which Counter-Strike: Source was present. It was also the last year that would include Counter-Strike 1.6, which was the main attraction of the tournament for many years, and the last remaining game that had been featured in the inaugural ESWC event.[48]
Meet us at SiGMA – World’s Gaming Festival
Title
The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) was an international professional gaming championship. Every year, winners of national qualifier events around the world earned the right to represent their country in the ESWC Finals.
The ESWC was originally created by a French company, Ligarena, that had previously hosted smaller local area network (LAN) events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services.
In 2009, ESWC was bought by another French company, Games-Solution, which became the owner of the brand.
In 2012, Oxent, an agency specialising in electronic sports, acquired the ESWC.[1]
The grand finals and masters of ESWC have had a total prize purse of €1,721,000 between 2003 and 2010.[2][3][4][5][6][7][8][9][10]
In October 2023, the ESWC brand was acquired by the Esports World Cup Foundation.[11]
Overview
The first Electronic Sports World Cup was held in 2003 with a total of 358 participants from 37 countries and a prize purse of €150,000.[12] To participate in the tournament, competitors had to place in their country’s national qualifier.[13] By 2006, the event had grown to 547 qualified participants from 53 countries and had a prize purse of $400,000 US.[14] The event also featured the first competition with a game specifically made for it: TrackMania Nations.
The 2003 ESWC saw around 150,000 players narrowed down to just 358 players, from 37 different countries, who attended the finals at the Futuroscope near Poitiers in France. The total prize fund for the event was €156,000.
Table view
SK Gaming representing Sweden in the Counter-Strike competition
2003 | Gold | Silver | Bronze |
---|---|---|---|
Counter-Strike | team9 | zEx | SK Gaming |
Warcraft III: Reign of Chaos | Alborz "HeMaN" Haidarian | Björn "zulg" Sunesson | Jonathan "Fatal1ty" Wendell |
Quake 3 | Anton "Cooller" Singov | John "ZeRo4" Hill | Alexey "LeXeR" Nesterov |
List view
This event marked the transitional replacement and additions of several cornerstone tournament titles. This included the replacement of Warcraft III: The Frozen Throne with StarCraft II: Wings of Liberty,[46] as well as the replacement of Defense of the Ancients with Dota 2.[47] Additionally, this event marked the first and only year in which Counter-Strike: Source was present. It was also the last year that would include Counter-Strike 1.6, which was the main attraction of the tournament for many years, and the last remaining game that had been featured in the inaugural ESWC event.[48]
Meet us at SiGMA – World’s Gaming Festival
Representatives from AXOM, a leading crypto processing, B2B crypto exchange, and OTC desk company, are thrilled to announce their participation in this year’s Money 20/20 expo in Amsterdam. The event, renowned for bringing together the brightest minds in fintech, provides a unique platform for AXOM to showcase its innovative solutions and engage with industry leaders.
At the expo, AXOM will be highlighting its cutting-edge advancements in decentralized finance (DeFi), a trending topic that has been revolutionizing the financial landscape. DeFi, with its promise of creating a more inclusive and transparent financial system, aligns perfectly with AXOM’s mission to provide secure and efficient crypto solutions for businesses worldwide. By leveraging blockchain technology, AXOM is enabling businesses to streamline their operations, reduce costs, and enhance security.
In addition to DeFi, AXOM is also focusing on green crypto initiatives, another hot topic in the industry. As concerns about the environmental impact of cryptocurrency mining grow, AXOM is committed to promoting sustainable practices. The company is actively exploring eco-friendly mining techniques and advocating for the use of renewable energy sources in crypto operations. At Money 20/20, AXOM aims to lead discussions on how the industry can collectively reduce its carbon footprint and contribute to a greener future.
The Money 20/20 expo in Amsterdam presents an exciting opportunity for AXOM to network with other fintech innovators, share insights, and collaborate on shaping the future of the crypto industry. With a strong focus on DeFi and green crypto initiatives, AXOM continues to drive positive change and advance the adoption of cryptocurrencies in the global financial system.
Stay tuned for more updates from AXOM as they participate in this influential event and work towards a sustainable and decentralized financial future.